https://video.vt.edu/media/Project+Develops+3D+Technology+For+Veterinary+Education/1_lcjla3kh
Web Version: https://virtualanimalproject.vetmed.vt.edu/
Creative strategist in charge of designing and programming a VR veterinary anatomy application which allows students to view canine and bovine skeletal and organ systems; convert scans of animals into game-ready models.
• Designed and programmed a VR anatomy application used by more than 100 veterinary students and adopted into the curriculum. Planned sharing with requesting international schools.
• Retopologized skeletal model from 15+ million to 100,000 polygons. Included detail data through the use of normal maps after DICOM scanned data produced a multi-million polygon skeletal model, allowing for higher quality software performance