Among Us 3D Polus Point
Responsible for the creation of the full room, as well as optimization and lighting

Responsible for the creation of the full room, as well as optimization and lighting

Responsible for the creation of the exterior, as well as the optimization of the whole location

Responsible for the creation of the exterior, as well as the optimization of the whole location

Responsible for the creation of the exterior, as well as the optimization of the whole location

Responsible for the creation of the exterior, as well as the optimization of the whole location

Responsible for the creation of the full room, as well as optimization and lighting

Responsible for the creation of the full room, as well as optimization and lighting

Responsible for the polish and optimization of the room. Base room content created by Mayen Mcclain

Responsible for the polish and optimization of the room. Base room content created by Mayen Mcclain

Responsible for part of the modeling, as well as polish, and optimization of the room. Base room content created by Mayen Mcclain

Responsible for part of the modeling, as well as polish, and optimization of the room. Base room content created by Mayen Mcclain

Responsible for the full creation of the ejection scene

Responsible for the full creation of the ejection scene

Responsible for the polish and optimization of the room. Base room content created by Mayen Mcclain

Responsible for the polish and optimization of the room. Base room content created by Mayen Mcclain

Responsible for the polish and optimization of the room. Base room content created by Andrey Chen

Responsible for the polish and optimization of the room. Base room content created by Andrey Chen

Responsible for the polish and optimization of the room. Base room content created by Andrey Chen

Responsible for the polish and optimization of the room. Base room content created by Andrey Chen

Responsible for the polish and optimization of the room. Base room content created by Andrey Chen

Responsible for the polish and optimization of the room. Base room content created by Andrey Chen

Responsible for the polish and optimization of the room. Base room content created by Mayen Mcclain

Responsible for the polish and optimization of the room. Base room content created by Mayen Mcclain

Responsible for the creation of hallways, as well as optimization and lighting

Responsible for the creation of hallways, as well as optimization and lighting

Responsible for the creation of hallways, as well as optimization and lighting

Responsible for the creation of hallways, as well as optimization and lighting

Responsible for the creation of hallways, as well as optimization and lighting

Responsible for the creation of hallways, as well as optimization and lighting

Responsible for the creation of hallways, as well as optimization and lighting

Responsible for the creation of hallways, as well as optimization and lighting

Responsible for the creation of hallways, as well as optimization and lighting

Responsible for the creation of hallways, as well as optimization and lighting

Among Us 3D Polus Point

Started work on the Polus Point map expansion for Among Us 3D as an Art Lead and Technical Artist, and was later promoted to Art Director.
Defined the exterior/natural landscape art style of the map, while also modeling the Hallways, Ejection Site, Dropship, Specimen, Office Exterior, and Medbay Exterior locations. Led other artists in their creation of Oxygen, Reactor, Quarry, Admin, Bathroom, Office Interior, and Medbay Interior, as well as doing an optimization, cleanup, and lighting pass on these rooms. The map was optimized to run at 60fps on a standalone Quest 2. Other environment artists included Mayen Mcclain and Andrey Chen

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