Among Us 3D Containment
Worked alongside one other artist to create the new Hangar room. Was also responsible for optimization and assisted with lighting

Worked alongside one other artist to create the new Hangar room. Was also responsible for optimization and assisted with lighting

Worked alongside one other artist to create the new Hangar room. Was also responsible for optimization and assisted with lighting

Worked alongside one other artist to create the new Hangar room. Was also responsible for optimization and assisted with lighting

Worked alongside one other artist to create the new Security room. Was also responsible for optimization and assisted with lighting

Worked alongside one other artist to create the new Security room. Was also responsible for optimization and assisted with lighting

Worked alongside one other artist to create the new Security Vault room. Was also responsible for optimization and assisted with lighting

Worked alongside one other artist to create the new Security Vault room. Was also responsible for optimization and assisted with lighting

Worked alongside one other artist to create the new Janitor's closet room. Primarily responsible for optimization and assisted with lighting

Worked alongside one other artist to create the new Janitor's closet room. Primarily responsible for optimization and assisted with lighting

Among Us 3D Containment

Worked as Art Lead and Technical Artist on the Containment expansion for Among Us 3D. Defined the style of the Hangar map and worked alongside one other artist to model and light the room. Also assisted with modeling and lighting of the Security room and Vault room. Primarily responsible for all optimization passes. Optimized the map to run at 60fps on a standalone Quest 2. Additional environment artwork attributed to Trey Gibson

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