Among Us 3D MessHall
Responsible for the creation of the full room, as well as optimization and lighting

Responsible for the creation of the full room, as well as optimization and lighting

Responsible for the creation of the full room, as well as optimization and lighting

Responsible for the creation of the full room, as well as optimization and lighting

Responsible for the creation of the full room, as well as optimization and lighting

Responsible for the creation of the full room, as well as optimization and lighting

Responsible for the creation of the hallway, as well as optimization and lighting

Responsible for the creation of the hallway, as well as optimization and lighting

Responsible for the creation of the hallway, as well as optimization and lighting

Responsible for the creation of the hallway, as well as optimization and lighting

Responsible for the creation of the hallway, as well as optimization and lighting

Responsible for the creation of the hallway, as well as optimization and lighting

Responsible for the creation of the hallway, as well as optimization and lighting

Responsible for the creation of the hallway, as well as optimization and lighting

Responsible for the creation of the hallway, as well as optimization and lighting

Responsible for the creation of the hallway, as well as optimization and lighting

Among Us 3D MessHall

Worked as Art Lead and Technical Artist on the Mess Hall expansion for Among Us 3D. Defined the style of the interior hallways while also modeling the Kitchen, Freezer, and new Dropship room. The map was optimized to run at 60fps on a standalone Quest 2.

More artwork